![]() $800 isn't going to buy very much for a computer involved in sign graphics production. I'm one of those that subscribes to the "better to have it and not need it, then to need it and not have it", so I would suggest getting as much as you can handle budget wise, especially if it's going to be a multi-tasker. It used to be, one could turn off some processes to help free up memory usage (a big help during the Vista days) from what the OS was using, but a lot of options have been done away with in the later years (and appear to be continually done away with as well). If this rig is going to be used for multi-tasking, I would probably suggest 16GB, if it's RIP only, maybe get away with 8GB of RAM, but as a general rule with how software is now, I wouldn't do less then 8GB especially on a Windows system. Out of the box, Win 64 bit requires a min of 2GB (which is absurd) and then you got 2GB of the program, there goes 4GBs of ram right there, and that's not doing much work, that's really just turning on the computer and opening up the program and doing some minor work. Is that 1GB min on a 64 bit system or on a 32 bit system? Reason why I ask is that in my experience 32 bit programs that are on a 32 bit OS tend to be a min of 1GB, but when that same 32 bit program is put on a 64 bit OS, that min requirement jumps to 2GB. ![]()
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